Agatha Yu is a mechanics designer at Oculus in San Francisco, California. During our conversation, we discussed her experience working at Adobe and Oculus, what it means to be a mechanics designer and the importance of tools and how they shape what we create.
Links:
Moonwalking with Einstein book: https://www.goodreads.com/book/show/6346975-moonwalking-with-einstein
Website: http://www.agatha.is/
Twitter: https://twitter.com/yuagatha
Oculus: https://www.oculus.com/
Highlights:
-Mechanic
-Oculus in San Francisco
-In Facebook
-Working for three different platforms
-Building a rocket ship while falling off a cliff
-Thinking through movement and user experience
-What's working right now in VR
-Shooter games
-Quill drawing app
-Kevin Darts short film
-Long term thinking in current design
-Moonwalking with Einstein
-Memory palace
-The future of VR
-People learning and evolving to understand space
-Technology changes quickly
-Mixed reality : Illusion paired with physical space
-Laying a virtual reality over physical reality
-Mixed vs. augmented reality
-Makes a parallel to theatre
-From Sydney Australia, living in Hong Kong
-Learned Flash in the library
-Studying law
-Contract with startups
-Used Flash to express ideas and then moved to After Effects
-It's always good to have a dividing
-Importance of traveling
-Interested in building tools
-Humans make connections in a way that robots never will be able to
-Working at adobe
-Adobe’s switch to mobile space
-Why creatives can be hard to figure out
-Personal project: Game
-Switch to VR in studios
-Choosing to learn / collect inspiration
-Dream Client: Myself
-Favorite Animated Movie: Famous Japan Anime film in 2017
-What does your family think you do: Strap two computers to your face
-Animalator: A dog!
Sarah Beth Hulver is a designer at Odd Fellows a creative studio based in Portland, OR. During our conversation, we discussed why she loves using social media, how she ended up at Odd Fellows, and her passion for encouraging women in the animation community.
Links:
Instagram- https://www.instagram.com/wonderfall/
Website- http://www.sarahbethhulver.com/
Twitter- https://twitter.com/SarahBethHulver
Odd Fellows - http://oddfellows.tv
Fx Console Link- http://www.videocopilot.net/blog/2016/10/new-workflow-plug-in-fx-console-is-now-available/
Highlights:
-Odd Fellows culture
-Pre-production process
-Creating a curated Instagram feed
-Started drawing as a kid
-Grew up in Saudi Arabia
-Starting in Graphic Design at SCAD
-Gentleman Scholar - attracted to their projects
-Didn’t start illustrating until GS
-Boss feedback influenced work ethic
-Transition to Odd Fellows
-Using Slack for interoffice communication
-Fx Console
-Art school - loved it, recommends it
-Personal projects
-Tactile stuff
-Stop motion projects
-Project with Dan Stevers
-Learning & growing as an animator
-Knowing how to say no
-Work-life balance
-Future goals of an art director
-Getting more involved in the animation community
-Create something impactful
-Encouraging women in the animation community
-Social media - finding inspiration, growing a presence
-Dream client: A children’s book
-Favorite Animated Movie: Song of the Sea
-What does your family think you do: They pretty much know
-Animalator: Quail - kind of goofy